The Effect of Game-Based Circuit Training on Improving Basic Manipulative Movement Skills among Extracurricular Students at SDN 5 Malaka
Abstract
Objectives:This study aimed to determine the effect of game-based circuit training on improving students’ basic manipulative movement skills in extracurricular activities at SDN 5 Malaka.
Materials and Methods: This study used a quantitative experimental method with a one-group pretest-posttest design. The sample consisted of 10 male students who actively participated in extracurricular activities and were selected using purposive sampling. The instrument used was the Test of Gross Motor Development-2 (TGMD-2), modified into game-based object-control activities. The treatment was conducted for six weeks, with three training sessions per week. Data were analyzed using the Shapiro–Wilk normality test and paired sample t-test.
Results:The results showed a significant improvement in students’ basic manipulative movement skills after the game-based circuit training intervention. The mean pretest score was 26.5, while the mean posttest score increased to 41.6. The paired sample t-test showed a significant difference between pretest and posttest scores, with t = -21.378 and Sig. (2-tailed) = 0.000 < 0.05. These findings indicate that the intervention significantly improved students’ manipulative movement skills.
Conclusions:Game-based circuit training had a positive and significant effect on improving the basic manipulative movement skills of extracurricular students at SDN 5 Malaka. This training model can be used as an effective, structured, and enjoyable approach to develop elementary school students’ object-control skills.
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