Implementation of Virtual Reality in Physical Education Learning for Students with Special Needs
Abstract
Objectives. Virtual Reality (VR) is a technology that is growing and has great potential in various fields, including education. In the context of physical education, VR can provide an interactive and engaging learning experience for students, especially those with special needs.
This research aims to explore the application of VR in the provision of physical education materials for students with special needs, based on the focal point of the program concept, student experience, and its impact on their physical and social skills.
Materials and Methods. This study uses a quantitative approach with experimental design. This approach was chosen to measure the effects of the application of Virtual Reality (VR) on physical education learning for children with special needs. Using experimental design, researchers were able to compare learning outcomes between the group that used VR and the control group that did not use VR.
Results. The use of VR in the learning process shows significant differences compared to traditional methods. It can be seen from the results of the data analysis obtained that the significance value is smaller than 5%, which means that there is a difference between conventional methods and learning methods using VR.
Conclusions. Development of physical education learning methods, especially for children with special needs. By understanding how VR can be applied, it is hoped that a more inclusive learning environment can be created and supports children's development. In addition, the results of this research can be an alternative for educators and curriculum developers to design more effective learning programs.





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